Here is a short glimpse of the animatic that I've started doing today. At the moment I'm using unfinished soundtrack to save some time, because the timing of the music will be one way or another the same. My insects will be similar to locusts, because they travel in large swarms, they can fly a bit, they make similar weird sounds and they symbolise force of destruction which could be used to exaggerate character's disconnection with the environment. At the same time I am still rethinking the decisions for the plot to make it more interesting and more meaningful.
Showing posts with label Storyboarding. Show all posts
Showing posts with label Storyboarding. Show all posts
Sunday, August 5, 2012
Friday, August 3, 2012
@Phil Minor Project idea improvement
The music video that I will be making will be made for festival audiences. It will be very expressionistic, but simple. At the beginning I drew a Graph of the intensiveness that I hear in the music to know how much I should show every second. Since the song that I've got is built around only one note and it is very melancholic I've been thinking to make it exaggerating the feeling of loneliness. I would use insects symbolising society, crowd and mass against the performer which is very much detached from the creatures and can not get through it. Loneliness is often felt because of the disability to engage with the surrounding environment and that should be the exact thing to happen for the main character.
Here is possible scenario:
At the beginning you would be represented with the environment full of the insects.
Then you would be shown the outsider - performer.
She tries to grasp the bugs (maybe just because of the curiosity), but when she reaches and touches any of them - they disintegrate.
(It is not said if those creatures that she sees are actually real, symbolism or just girls imagination.)
As the intensiveness of the music grows, she tries to get more of them and fails in the same way.
As she is still desperately trying to grasp them, crowd of insects lifts up in the air forming oval swarm and flies out through the gap to the outside.
The girl is left staring at the gap (window, doors or whatever it will be).
As she stairs through that gap one of the insects lands on her shoulder and then there is a cut to the ending where we are not told if she even noticed it.
This kind of ending could lead to many assumptions of why the last bug did not disintegrated. One of those could be the saying that: "sometimes things that you want comes when you least expect it".
Sunday, July 15, 2012
Minor project storyboard attempt
I quickly sketched the beginning of possible action sequence. It is supposed to be something like Yin-Yang Symbol showing the balance between black and white. When black drop takes over the whole white space last drop of white does the same with black and there is endless cycle of balance.
Saturday, May 7, 2011
Friday, May 6, 2011
Storyboards for the immune system.
First of all I thought of making simple and a bit comic music based video. I wanted to show some bacterias going inside of a guy's body and being destroyed by antibodys.
Later I thought that I could add some more graphic novel style using toon shaders and spliting screen sometimes in several parts showing several different examples at the same time. The video should be dedicated to a young public up to ~15 years, but still interesting for older people.
In the end I guess I'll use bits of both for my animatic, change some images in frames into 3d animations. At the moment I'm working for a propper soundrack and trying to mix something with fruity loops program.
Thursday, March 10, 2011
Wednesday, March 9, 2011
Thursday, March 3, 2011
Wednesday, February 23, 2011
Monday, February 21, 2011
Character sheets for "The Dedicated Waiter"
I will use these drawings in my story board and cinematic preview. You can already pretty much see everything happening in the plot. I'll probably crop out and finish up everything with photoshop.
Monday, February 14, 2011
Script Version 3
I decided to write a script in more official language and removed the camera moves, because it is unecesary for the script. I'm still trying to polish atleast a little bit of my gramar in this place.
Wednesday, February 9, 2011
Monday, February 7, 2011
Friday, February 4, 2011
Script
PROLOGUE:
• Pack your fists full of hate
take a swing at the world
these kids stick to themselves
carry angst in their words
where will never be apart
of this cursed town,
so we stand amongst ourselves
watch it burn to the ground
burn to the ground.
(Ceremony – Kersed)
INTRO
FADE-IN EXT. (FIRST PERSON CAMERA FEELING) FOGGY AND DEPRESSIVE DYSTOPIAN FANTASY CITY SHOT FROM ENORMOUS HEIGHT, TGHT-ROPE WALKER APPEARS FROM THE TOP LEFT CORNER – EVENING
TIGHT-ROPE WALKER, (age ~20 girl) quickly and easily moves on the wires between buildings and other constructions using her umbrella to elegantly keep her balance.
CAMERA STARTS FOLLOWING HER FROM THE BACK
TIGHT-ROPE WALKER, starts jumping from one edge to another, from one wire to another, using her umbrella almost like a kite to keep her longer in the air.
CAMERA STOPS FOLLOWING, LANDS IN A COMPOSED POSITION SHOWING AN OPEN AIR RESTAURANT IN ONE OF THE HOUSE’S BALCONY. IT IS HALF EMPTY WITH FEW POOR LOOKING CHARACTERS
ACTION
CAMERA CLOSES-UP TO THE TIGHT-ROPE WALKER
TIGHT-ROPE WALKER, looks tired, (it seems cold around) sits down near the bar and without a reason attracts everybody’s attention.
CAMERA LOOKS UP
A POGO STICK KID, (~6 years old boy) appears jumping from a roof to another making clouds of dust.
TIGHT-ROPE WALKER, ignores.
FEW CHARACTERS, takes a short look at him.
CAMERA STARTS FOLLOWING THE KID
A POGO STICK KID, Childishly, but unpleasantly tries to take everybody’s attention by making annoying sounds and making a mess in all over the place. He gats a bit annoyed by himself in the end. He keeps overdoing everything, jumps over the bar grabs a bottle (it seems that waiter doesn’t care too), smacks it on the table, fills a glass taken right out of the waiter’s hands and vigorously gives it to the girl.
CAMERA CONCENTRATES ON TIGHT-ROPE WALKER
TIGHT-ROPE WALKER, stands up and just leaves.
CONCLUSION
CAMERA GET'S BACK TO THE KID
WAITER, (a strong looking man) decides to teach the kid for some lesson, picks him up on a scruff. He throws the kid through the table and shouts to get out.
POGO STICK FALLS FROM BOYS HANDS AND HITS A TABLE
KID'S EYES FOCUSED
FADE-OUT
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