This is the second test of my liquid simulations. I generated random splashes with invisible objects. I will use this mesh as a base of deformations responding to the sound. This is my first high resolution simulation and in the end it might have around two million particles. I tried to reach more yesterday, but my computer crashed when it reached just a bit over three million. The reason of crashing was that I ran out of Ram memory, but it looks great anyway as it is right now.