While I was listening to my track I started sketching out some random shapes on the picture of my environment. The problem was that I couldn't really figure out how I should make it even more related to the dockyards besides the visual environment and the soundtrack. I just can't figure out how I should make it abstract and historicaly related at the same time.
Hey Dom,
ReplyDeletePerhaps you should find a theme within the dockyard from which you can extrapolate shapes from? If you look at Joan Miro: http://www.students.sbc.edu/evans06/images/miro.gif
He created very abstracted shapes based on the world around him, but they retain a cohesiveness because of recurring themes. Must be plenty of stuff down there which you could suitably source? Pieces of boat machinery, workshop tools etc?
Thanks, Tom. I will definitely try doing something like that.
ReplyDeleteHi Dom - Tom is absolutely right in regard to 'shape sourcing' from the dockyards - and if you combine this with our recent discussions re. using textures to 'discuss' history, then I think you maybe onto something. After our chat on Friday it occurred to me that you need to start thinking like an installation artist - simple shapes/forms arranged in a space to conceptual effect. Again, I think the shapes themselves can be abstracted and simplified (from reoccurring motifs within the dockyard itself - the 'spiral' of the strands being brought together in the ropery for example...)
ReplyDeletehttp://www.youtube.com/watch?v=9BSlc1u0vzA
http://www.youtube.com/watch?v=5XRg88ljBec&feature=relmfu
I'm going to include now a bunch of links to art installation/kinetic sculpture examples to get you thinking more confidently about the objects/apparatus/relationship/kineticism of objects in spaces and places - so...
Check out the mobile sculptures of Alexander Calder:
http://www.youtube.com/watch?v=fI5PRaTSMUI&feature=related
http://www.youtube.com/watch?v=x1hpsQvNJzI&feature=related
Cornelia Parker:
http://narratingwaste.files.wordpress.com/2010/09/heart-of-darkness-2004.jpg
http://media.treehugger.com/assets/images/2011/10/parker_web.jpg
http://www.youtube.com/watch?v=jniSL85bcN8
Xaiver Veilhan
http://www.youtube.com/watch?v=9EO_84HWF7Y
http://4.bp.blogspot.com/_m9HsgNUxsIA/TL0B5eTPiSI/AAAAAAAAINk/vVrBxc6dhNk/s916/veilhan-mobile1.png
http://static.perrotin.com/oeuvre/photo/Xavier_Veilhan2/xavier-veilhan-20470_1.jpg?=20120928160402
Kinetic Rain installation:
http://www.youtube.com/watch?v=jhP9n6WvVfQ
http://www.youtube.com/watch?v=NXuQnDeIyY8
The point is Dom - is that the individual cgi components can be very simple - very abstract shapes (derived from the idea of the ropery - its mechanics, its components, the act of small threads combining to make something more lasting?) - but you can place them into that long corridor space of the venue WITHOUT all the physical stuff that an installation artist would have to contend with (wires etc) - and then you can use your soundscape to 'activate' the elements in your space - as if the sounds are different strengths of wind that 'operate' the installation in a particular way - or as we've discussed before, the sounds 'trigger' changes in the individual components somehow - though a phasing in and out of textures. I think you need to ignore the idea that your original test (the cube) was somehow 'boring' - if you were to have multiple cubes floating along the length of your venue, all reacting to the sounds, it would be AMAZING - just look at the Kinetic Rain installation videos for a clear demonstration of the joy of transformation and sequence as expressed though the same objects being controlled and choreographed effectively...
So - in simple terms - derive a simple vocabulary of forms from the dockyard - a shape that works as a metaphor for the whole site. Then identify a way that your soundscape (as derived from the dockyard in a pure way) can activate/trigger/transform/moderate this object. Then multiply object in your space and create something BEAUTIFUL and POETIC and MAGICAL (and minimal!).
I want to see some coherence and some internal logic on here, Domantas - get your rules and logic and concept figured.