Tuesday, April 10, 2012

Zbrush magick


And so the image is very pretty, but on the other hand not very useful. I tried to import the displacement map to maya, but it just didn't worked for me, the whole model just went crazy. Hopefully I will manage to solve this problem quickly and will be able to start rigging. This render is taken straight from Zbrush and I am very glad to see that it looks very similar to my concepts.

3 comments:

  1. Nice blur effect, makes the model look real!

    Great stuff dom you have really improved.

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  2. Looks really good Dom. I don't know if you have sorted the problem importing the displacement maps yet? I noticed on your previous post the UV maps are the wrong way round, (red not blue), flip them over and it may cure it?

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  3. I just made them red, because I prefered the color. Maybe I shouldn't do that next time, bet there were some messed up UVs and I fixed them. I guess I also have to ajust the displacement map and it's settings, because I'm not sure what I'm doing with it.

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